Showing posts with label Barbarians. Show all posts
Showing posts with label Barbarians. Show all posts

Tuesday, August 21, 2012

My Take on some Barbarian Jewelry


“One item of clothing unique to the Kellids is their Zoic fetishes, small charms made out of bundles of twine hair and stone that are often enchanted with powerful druidic magic.[2]”

 

Zoic Fetish

Aura faint divination; CL 1st
Slot neck; Price -; Weight -.
Description
This simple but well made necklace of braided hair and fur has at its center a charm of bundled hair and stone in the shape of an animal native to the Realm of the Mammoth Lords.  The fetish grants it’s wearer a +1 bonus to a single roll connected with the chosen fetish’s associated ability score.   Any character wearing a Zoic Fetish necklace may call upon its power once per day as a free action.   
Construction Requirements
Craft Wondrous Item, guidance; Cost -

Examples of animals and their associated ability scores:
Strength:  Wooly Rhinoceros
Dexterity: Sabretooth Cat (Smilodon)
Constitution: Mammoth
Intelligence: Megaloceros (Giant Elk)
Wisdom: Cave Bear
Charisma: Terror Bird (Kelenken)

This is the lowest level of Zoic Fetish available, much more powerful versions exist to be found or earned as each individual Kellid makes a name for themselves in the eyes of their tribe.




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Thursday, August 9, 2012

Some Pathfinder love...

 My favorite region in Pathfinder's Golarion setting is the Realm of the Mammoth Lords (big surprise to anyone who knows me).  The whole region is a giant Siberia like tundra that's split by deep, steamy valleys that contain mega fauna.  It's also where the Kellid barbarians are from.  They have a history of raiding any local giant tribes that they can and capturing young giants to raise as their own, thus strengthening their tribe and increasing their prestige.  With such a practice taking place I can only assume this sort of thing would happen every great once in a while...

Giant’s Blood (Human)

In your veins thunders the blood of giants. Somewhere tangled in the roots of your ancestral tree is a giant, most likely a guff. Once per day you can call upon the power of your birthright and re-affirm an ancient connection between your tribe and the giantfolk.

Prerequisites:
Kellid (Human), Realm of the Mammoth Lords affinity.

Benefit:
You can use enlarge person once per day, using your character level as your caster level and affecting yourself only.




 "This [website, character sheet, or whatever it is] uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This [website, character sheet, or whatever it is] is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com."