Monday, January 25, 2010
Friday, January 22, 2010
Readying for Ragnarok
Thursday, January 21, 2010
Readying for Ragnarok
Here's a link to the route:
www.mapmyrun.com/route/us/mi/mt%20pleasant/759126409988838123
Tomorrow, something more hardcore...
Tuesday, January 19, 2010
Readying for Ragnarok
Today:
3.42 Miles through Veits woods, did the circuit twice and a bit of the sidewalk leading to and from it.
Thursday, January 14, 2010
Readying for Ragnarok
Three decks of cards today, back to back (mostly), two minutes rest between each deck.
Shuffle the deck. Turn over the cards one at a time, do the value on the card in reps, face cards are ten and aces are eleven.
Set one:
Red Cards=Push ups
Clubs=Left Leg Lunges
Spades=Right Leg Lunges
Set two:
Red Cards=Pushups
Black Cards=Bodyweight squats
Set Three:
Red Cards=Pushups
Black Cards=Crunches
Damages:
570 Pushups
95 Right Leg Lunges
95 Left Leg Lunges
190 Squats
190 Crunches
Time: About 35 minutes.
Wednesday, January 13, 2010
Readying for Ragnarok
I'm thinking if I get a pair of Yak Trax (a shoe accessory for added traction), I might give this a try with the weight vest on. We'll see. Tomorrow, going to shoot for three decks of cards and maybe, depending on how I feel, some jump rope.
Gunslingin'
Sand lizards: Hulking reptiles, laying torpid in the baking sun until prey of any sort comes within their line of vision.
Giant crabs: Hidden just below the surface of the shifting sands, their eyestalks hidden among the harsh desert grasses.
Spike trees: Thin, leaning trees, dancing in the wind. Also covered in long, thin thorns that act as needles once they strike a animal. Then the tree begins pumping a fast acting paralysis toxin into the victim while sucking out vital fluids, leaving the animal a dessicated husk.
They are only a smattering of what dwells in the Midwest Desert. None of which are considered remotely as deadly as the Fire Clan. Think wild, fire worshiping mad men and women. They are a threat to all life in the desert, of which they lay claim to huge swathes of land that they patrol on jack rabbits, driven and kept happy by the tinkerers of the clan.
Cannibals. Savages. Fire scarred, chaos infused killers. And those are the nice things one could say about them...
Gunslingin'
Florida is gone.
Michigan is an island protected by some sort of Elven mysticism.
New Mexico is claimed by Dwarfs, holding enclaves in ancient adobe cities.
No one's been far enough out west to know whats happened out there.
The great cities of the past are a series of massive ruins. The salt water took a great toll on everything it touched. Survivors of a kind have flocked to these cities though. Its all an illusion of safety though, the cities teem with things that creep and crawl just as much as the wildlands between them.
In many cases, those same survivors are just as much critter as they are human...
Tuesday, January 12, 2010
The Maverick
First deck:
Red Cards = Pushups
Spades = Right Leg Lunges
Clubs = Left Leg Lunges
Second Deck:
Red Cards = Pushups
Black Cards = Bodyweight Squats
Damage:
380 Pushups
95 Right Leg Lunges
95 Left Leg Lunges
190 Bodyweight Squats
Ugh.
That is all.
Monday, January 11, 2010
Gunslinging...
They say things weren’t always this way. Fifty, maybe sixty years back, the unbelievable happened. A rock from space struck the moon, a great, big rock. The glassy white eye that watched over us went a’spinning off its regular rotation. This made all sorts of trouble. The seas went wild. Water rose and covered the land. The air filled with dust and water born bacteria. By the time the moon spun back to where it was supposed to be the damage was immeasurable. As the waters slowly receded the heat of the sun baked the earth dry where it had been. A series of solar flares smacked the earth like savage fiery hammers. They would have been rebuffed at least partially by the atmosphere, but it had been ruined in part by the mispinning of the moon. Civilization was destroyed in the process. New peoples rose up, claiming land as their own. They claimed to have been there all along, under the noses of the human race.
Readying for Ragnarok
Todays workout, I dub "Atlas' Burden."
With such a name you'd probably expect a great deal of weight to be involved, well, you'd be wrong. I don't have a great deal of weight at home, so that's a no go. I call it Atlas' Burden because it killed my shoulders. The workout is pretty simple and can be done by just about anyone with a garage and a few simple tools.
It's 5 rounds consisting of 5 minutes each, 1 minute rest in between.
1 minute of fast rope jumping, followed by 30 seconds of sledgehammer swings into an old rimless car tire.
This leaves 30 seconds at the end after the last set of tire swings for each round, I grabbed the rope and did high knee sprint style jumping for it, fast, like a t-rex was chasing me.
It killed my shoulders, probably due to the fact that I haven't done any sledgehammer work in months.
I might do something later tonight if my shoulders feel better, probably a deck of cards workout or two. More on that later..
Thursday, January 7, 2010
Games for the Year aka Stuff I'd like to run.
Two Campaigns in Pathfinder: One of which being a gritty, "Black Company" style game, with all sorts of blood and death and mayhem and gangrenous wounds. The other, a druid based game set in The Sodden Lands. The goal of which being the restoration of balance between the natural world there and mankind, finding a way to block the frigging hurricane from the mainland.
Then there's the pulpy "Temple of the Ape Lord" module I've been working on for Pathfinder too.
Eberron: I'd love to run me some Eberron, either with Pathfinder rules or 3.5.
Couple of ideas: A campaign in which the pc's all start out as barbarians from the demon wastes.
A Talenta Halfing game that consists of a series of one shots.
Gunslinging post-apocalyptic game: I don;t have a solid name for it yet, at the moment I'm just calling it "Gunslinging". Based on a mish-mash of post-apoc stuff, King's Gunslinger, Korgoth, Fallout 3, The Road, a bit of everything. This one is probably closest to being ready to go. I've made a good number of changes to a few classes and cut down the number of "standard" classes available.
There's also my sci-fi setting too, set in space, sort of warhammer 40k ish, in its setting (tons of human populated worlds) and the huge range of technology (from super high tech to stone age).
Plus, I'm working on my own board game.
Hopefully, this'll be a busy, productive year...
Wednesday, January 6, 2010
Ugh
Sprints in the soccer field, dragging a tire, in the snow. From goal post to goal post. Sprint down once, jog back, rinse, repeat x8. Were it not for the presence of the Necromancer, I may not have made it.
Old School/New School Vampire?
I'm wondering now though, if a sort of old school renaissance is taking place among White Wolf fans. It looks that way. With the CCP?White Wolf no longer running or organizing the Camarilla Fan Club, a call has gone out among the rank and file of members to return to the Old World of Darkness. I'm not sure what the terminology for it would be though, did they end with 3rd ed. or was it 2nd ed. revised?
Either way, I'm behind it. As in, I support it. The New World of Darkness (especially Vampire), shows a decided lack of mythology that the original had. Werewolf has done a good job of capturing some of the flavor and spiritual interaction that Apocalypse had. I was never all that into Mage so I can't really comment. Changeling is even better in its newest incarnation. And Geist, wow, Geist is everything that Wraith should have been.
Rambling aside, hah, I suppose what I'm getting at is that I'll get the most out of a Vampire the Masquerade resurgence. Although a return to Werewolf The Apocalypse would be great, since I spent soooo much time and money on that setting.
It's all a moot point as White Wolf has apparently outlived its pencil and paper game usefulness to CCP and won;t be producing too much more tabletop gaming material.